Simply amazing:
Still Alive
It’s been almost an year sinceĀ my last post, lots of good, horrible, awesome, stupid an strange things have happened in the meantime. As you surely know, I’m too lazy to give you a summary of what’s been going on and I’ll most likely be too lazy for posting in the future too… I just felt that hitting the update button of WordPress without writing at least one new post would’ve been a waste of time.
I’ve been back to the wannabe metropolis for two weeks now and have been interning at big G and it’s been fun. Good people, good work, good food, good time.
So long, I need some cake now…
And believe me I am still alive.
I’m doing science and I’m still alive.
I feel fantastic and I’m still alive.
While you’re dying I’ll be still alive.
And when you’re dead I will be still alive.
Threadless – Nude No More
The best online store for geeky and creative T-shirts, www.threadless.com, has launched a “back to school” sale… every T for only 12$!
Let me give you a small overview over my humble collection:
I even got two of the T-shirts two times and one isn’t actually a T-shirt, I’m the proud owner of a threadless hoody
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Convinced? Go and buy shirts!
GL_EXT_framebuffer_object with Multisampling
I’ve been using OpenGL Framebuffer Objects (FBOs) a lot lately. One day I was trying to render smoother, anti-aliased edges by using multisampling in combination with a FBO. After iterating through all possible options of OpenGL and the window context I was only confused… my FBO refused to multisample.
My buddy Google who’s usually most helpful proved to be really bitchy in this matter. But after long arguments with Google I finally got some interesting sources.
This is nothing new, this is nothing revolutionary… this is meant for people with a similar problem as the one I had and help them to find their way to the solution a little quicker than I did.
It's Hammertime
The Antiblog is up and running, The Duke is back and I got new shoes:
After 5 months of letting you wait my Antiblog is finally up. You can expect frequent updates about wicked geek stuff, strange goodies and explosives from online stores, bloody extreme sports competitions and tutorials on “how to render the real world in OpenGL”. Only the weirdest things are good enough!
More coming soon…




























