8-bit Lego

Simply amazing:

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Still Alive

It’s been almost an year sinceĀ  my last post, lots of good, horrible, awesome, stupid an strange things have happened in the meantime. As you surely know, I’m too lazy to give you a summary of what’s been going on and I’ll most likely be too lazy for posting in the future too… I just felt that hitting the update button of WordPress without writing at least one new post would’ve been a waste of time. :-)

I’ve been back to the wannabe metropolis for two weeks now and have been interning at big G and it’s been fun. Good people, good work, good food, good time.

So long, I need some cake now…

And believe me I am still alive.
I’m doing science and I’m still alive.
I feel fantastic and I’m still alive.
While you’re dying I’ll be still alive.
And when you’re dead I will be still alive.

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Threadless – Nude No More

The best online store for geeky and creative T-shirts, www.threadless.com, has launched a “back to school” sale… every T for only 12$!

Let me give you a small overview over my humble collection:

Wingtips Giraffes United Against Ceiling Fans Big_Cats Stone Jungle

I Want To Be Friends Field Study 01 MP(3) Brazilian Spirit

Wizard Rock Paper Tiger Infinity MPG Star Men in Moon's Milk

Beautiful Land The Outdoor Mix Mob Musicians Watch Your Back

Peace and Hate Can You Tell The Difference I Have Something To Tell You War And Peas One of These Days We'll Fly Away

The Madness of Mission 6 Biblical Disaster We Are Made of Carbon Funkalicious

Fish Tank Mechanical Mayhem Reach For The Stars Dark Side of the Garden

I even got two of the T-shirts two times and one isn’t actually a T-shirt, I’m the proud owner of a threadless hoody :-) .

Convinced? Go and buy shirts!

Posted in Fashion | 1 Comment

GL_EXT_framebuffer_object with Multisampling

I’ve been using OpenGL Framebuffer Objects (FBOs) a lot lately. One day I was trying to render smoother, anti-aliased edges by using multisampling in combination with a FBO. After iterating through all possible options of OpenGL and the window context I was only confused… my FBO refused to multisample.

My buddy Google who’s usually most helpful proved to be really bitchy in this matter. But after long arguments with Google I finally got some interesting sources.

This is nothing new, this is nothing revolutionary… this is meant for people with a similar problem as the one I had and help them to find their way to the solution a little quicker than I did.

Continue reading

Posted in Coding, OpenGL | 13 Comments

It's Hammertime

The Antiblog is up and running, The Duke is back and I got new shoes:

After 5 months of letting you wait my Antiblog is finally up. You can expect frequent updates about wicked geek stuff, strange goodies and explosives from online stores, bloody extreme sports competitions and tutorials on “how to render the real world in OpenGL”. Only the weirdest things are good enough!

More coming soon… :-)

Posted in Braindead | 4 Comments